As a means of developing my coding chops, I delved into Unity for a refresher course in C# and a primer to Unity. The first game I created was Splenectomy, which is a small (puzzle?) platformer, where the goal is to navigate a spleen through the digestive tract and out the other side. It's likely never going to get finished, as I've learned what I can from it for now. Everything is open source, so check it out on GitHub if you're interested: https://github.com/SupernaturalCow/Splenectomy.

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